Based in Ukraine

Founding date:
October 25, 2006


Press / Business contact:
[email protected]


The Wild Case
Angelo And Deemon

+380 (50) 878 17 77


We're small indie studio from Ukraine and we're making top notch games for PC and mobile.


Early history

Our story began in 2006, when three friends decided to make their first game. Hidden Object genre was chosen, popular at the time. So, in 2008, our super hit Haunted Hotel, released on the Big Fish Games portal, made a huge success. I would like to say that after that the golden era of casual PC games has begun. At least for us.

Since the game proved to be very good, we did three more in the Haunted Hotel series - Haunted Hotel 2: Believe the Lies, Haunted Hotel 3: Lonely Dream and Haunted Hotel: Charles Dexter Ward.

Each new game was not similar to the previous one, kind of step forward and that marked us up in the general mass. All games were sold well, hit the Top 10 charts of the Big Fish Games portal, which means our efforts were not in vain.

Until 2014 we’ve released few more games in HOPA genre (Hidden Object Puzzle Adventure) such as Sonya, Island: The Lost Medallion and Inbetween Land. The last one was published with G5 Entertainment on mobile.

Self Publishing

Publishers were much less interested in Premium (paid version) or Freemium (try before buy) products. It was a turning point for us. Since then, we decided to publish our games by ourselves. The first one was The Last Dream. It was very personal, something innovative, different from our previous games. Armed with this projects we hit Steam, Google Play Store, Apple App Store and later Windows Store.

In 2016 we wanted some refreshment and made our very first pure mobile game Tap the Blocks using popular game engine Unity (all of our previous games were made using in-house engine). Moving to Unity gave us a bunch of benefits such as rapid development, multi-platform, a lot of SDK’s to embed analytics, advertisement. The game did very well. We got Global Feature from Apple App Store. Google Play Store featured us in Indie Corner and we got third place in Unity and Microsoft contest.

2019 is the year we released last (but not the least we hope) HOPA-genre game called Stormhill Mystery: Family Shadows. By the main event for our studio in 2019 should be our first step in classic point-n-click genre, like Monkey Island, Full Throttle and Broken Sword. That games gave us inspiration years back and now we’re ready to release our own adventure.



Latest Game YouTube



There are far more images available for Specialbit, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

download logo files as .zip (149KB)

Awards & Recognition

  • "Third Place on Unity and Microsoft Contest" - Tap the Blocks, 2017
  • "Nominee Best Indie Game in DevGAMM!" - Angelo and Deemon: One Hell of a Quest, 2018
  • "Nominee Excellence in Narrative in DevGAMM!" - Angelo and Deemon: One Hell of a Quest, 2018

Angelo and Deemon: One Hell of a Quest
Game page specialbit.com.

Team & Repeating Collaborator

Dmytro Cheglakov
UX/UI Designer, Project Manager

Maxim Ryadchik
Business Development, Project Manager

Konstantin Malakhov
Writer, Project Manager

Alexandr Zhdanov
C# Programmer, Unity Developer

Maxim Grushevsky
C++ Programmer, Unity Developer

Galyna Cheglakova
Level Designer, 2D Artist

Olga Falinskaya
2D Artist, Animator

Anastasia Tenitilova
2D Artist

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks